5e DMG Encounter Tables - Vulture Hills The 5e DMG offers an elegant example of a random encounter table driven by a d8+d12 roll. The outliers of the table represent very rare encounters/events, and the entries nearer the center of the table are more common ones. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; Weird Fiction. Weird Name Generator; Random Generator; Science Fiction. SciFi Name Generator. Table 1 d100. A miniature, tame mimic. A carved marble elephant. A small round cactus with two eyes. Dmg vitamin benefits. A pocket book of dwarven poetry. https://gupakyd.weebly.com/does-mercys-dmg-boost-affect-high-noon.html. A bronze box containing a tiny wooden owl. A solid blue metal sphere, one inch in diameter, with three parallel grooves around. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight. May 26, 2015 The 5th Edition Dungeon Master's Guide is packed with useful information for your 5e Dungeons and Dragons game. One of its most useful features is the huge amount of random tables. Random tables are a fantastic tool of the Lazy Dungeon Master.
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The DMG, in Chapter 7, presents random magic item tables.
Can anyone offer any insight into how these are constructed? What determines whether an item goes in Table B, versus Table C, versus Table E? For example, I can tell that Table A is strictly common or uncommon items, mostly expendable items like scrolls and potions, with a small chance of select utility (non-combat) uncommon items. EDIT: I think I roughly hacked the design of the magic item tables..not perfect, but perfect enough.. Table A. small table = common potions with small chance of select uncommon potion (greater healing), common scrolls (cantrip-1st) with small chance of 2nd level scrolls, small chance of select utility (non-combat) uncommon magic items. Table B. uncommon potions, uncommon scrolls (2nd-3rd), uncommon items (including magic armors without +1 bonus), +1 ammo (NOT +1 weapons), Water breathing/swimming items. Table C. rare potions (including Flying), rare scrolls (4th-5th), rare items that are either utility or limited-use combat (necklace of fireballs, beads of force), +2 ammo. Table D. very rare potions (including Invisibility), very rare scrolls (6th-8th), select very rare / rare items (e.g. bag of devouring, horseshoes of a zephyr, portable hole), +3 ammo. Table E. small table = a few very rare potions, very rare/legendary scrolls (8th-9th), very rare/legendary expendable items (e.g. sovereign glue) Table F. NO potions/scrolls, weapon +1, shield +1, wand/rod +1, Flying items (broom of flying, winged boots), uncommon instruments, uncommon decks, stat-boosting items (gauntlets of ogre power), uncommon rings, uncommon staves, weird mix of uncommon items (e.g. boots of elvenkind) Table G. NO potions/scrolls, weapon +2, shield +2, wand/rod +2, armor +1, rare rings, rare ioun stones, Flying items (cloak of the bat, ring of levitation, wings of flying), CR 5 Summoning items (brazier of commanding fire elementals), Teleportation (helm of teleportation), mix of rare items, figurines of wondrous power Table H. NO potions/scrolls, weapon +3, shield +3, wand/rod +3, armor +2, rare staves, very rare weapons (sword of sharpness), very rare staves, very rare rings, very rare ioun stones, Flying items (carpet of flying), Planewalking items (amulet of the planes), CR 11 Summoning items (efreeti bottle), Permanent stat-boosting items (tome of leadership and influence) Table I. NO potions/scrolls, armor +3, legendary items Comments are closed.
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